Blockchain and the evolution of business models in the gaming industry According to Cointelegraph

The first computer games were developed in the late 20th century with the sole purpose of entertaining their audience. One of the first goals is to distract players from their daily routine and help them access a fantasy world. Very quickly, games began to compete for user time with traditional forms of entertainment, such as movies, circuses, theatrical performances, zoos, etc.

Planet Earth enters the new millennium with a population of more than 6 billion, and it is forecast that this number will reach 8 billion as early as 2023. If we assume that computer games will no longer exist. is an alternative to work and become a complement to it, there will be 4 billion gamers in the world by that time.

Pay-to-play (P2P) model

Free-to-play (F2P) model

Play for Money (P2E) model

Advantages of blockchain games for players

Advantages of blockchain games for developers

Tatiana Revoredo is a founding member of the Oxford Blockchain Foundation and a blockchain strategist at the Saïd School of Business at the University of Oxford. Additionally, she is an expert on blockchain business applications at the Massachusetts Institute of Technology and the chief strategy officer of The Global Strategy. Tatiana was invited by the European Parliament to the Intercontinental Blockchain Conference and invited by the Brazilian Congress to attend a public hearing on Bill 2303/2015. She is the author of two books: Blockchain: Tudo O Que Você Precisa Sabre and Cryptocurrencies in an international context: What are the positions of central banks, governments, and authorities on cryptocurrency?