Meta CEO Mark Zuckerberg – a real, human working man – understands the plight of remote workers. The 37-year-old founder of one of the largest companies in the world is actually work remotely as you read this. But unlike you or me, Zuckerberg’s home office is in the opposite direction. Zuckerberg on Facebook today provocative Upcoming software update for Quest 2’s Home Horizon includes a home office space. It looks like a Blue bottle coffee, or maybe a dentist’s office. But it’s in VRyou see.
It’s clear that Zuckerberg wants the future of work to look like The world’s most boring VR video game. It’s less start stamping on human face forever, and inconvenient, more expensive solution when looking for a problem. According to Zuckerberg, workers can use the metaverse office to make “message calls, read emails, or work on your next big project.” Its also it’s true that most of us can do those tasks just fine on our computers. But imagine the productivity boost that you’ll get to do all these simple tasks while tied to a single task. Mission 2 headphone!
Meta Horizon, for those who don’t know, is a group of three social VR apps that launched last December. It includes Horizon Worlds (user-generated experiences), Horizon Venues (sports and concerts) and Horizon Workroom (agency). They resemble 3D social playgrounds, where users create their own avatars and interact with each other (while keeping four-foot personal boundaries from each other.) As of February, Worlds and Places have about 300,000 usersthan estimated 10 million Quest 2 . headsets sold. Some might say it’s wrong. A company spokesperson would not disclose how many people – including Meta employees – are currently using the Workroom in any capacity.
Working in VR is still a relatively new concept, mainly because it has terrible hitherto. If you’re curious about what kind of work apps are available in VR for Quest 2, there are still only a handful — two of which are Facebook and Instagram (both in beta). There are also apps for spreadsheets (Smartsheet), visual collaboration (MURAL), email (Spike), and VR versions of Dropbox and Slack.
If you want to know what it feels like to read your email in VR, Lifewire Get one for the team. While reading email can be daunting in the real world, Quest 2 speeds up the experience and is “annoying after half an hour.” Spike’s VR app also lacks capabilities attach files to emaila feature already available outside of the metaverse since 1998.
While Workplace may seem like a complicated and physically nauseating way to do the jobs most people hate doing to outsiders, the most important thing is the way your audience Meta product reception.
“I really don’t see the point of it? Why do you need to do office work in the virtual world? Sure it looks cool, but that’s about it,” one user wrote in the comments section of Zuckerberg’s post.
From another user enjoyed: “It’s pristine and classic. It looks like futuristic space from the 80s lol. Anyone with the right mindset will waste their time on this.”
It may not be as obvious as a VR-enabled workspace, but there’s still more interest than ever in all that virtual reality entails. IDC report that over 11.2 million VR/AR headsets were sold in 2021, up 92.1% year-over-year. The newly renamed Meta Quest 2 (formerly known as Oculus Quest 2) hit stores this week. Quest 2 is currently the world’s best-selling VR headset, but that could change when Sony, Apple and other tech giants entering space.
While we can’t say for sure how much Meta spent developing a specific digital cabinet, the company plans to at least reduce 10 billion dollars in metaverse projects just this year. For reference, We work – essentially a mass sublet of actual offices – has been made public on $9 billion valuation – Dress up simply acquiring companies may no longer be a viable growth strategy.
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