Game

The scrolling and writing board game is having a fun time in the sun

The COVID-19 lockdown is truly the best time and also the worst time for the board game industry. Forced for months, consumer demand for the board game soars while supply chain problems take harder and harder games. The most popular post-pandemic games are scroll and write, a game genre that benefits itself with its social distancing and even Zoom-based gameplay. That popularity is reflected in Gen Con this yearwhere the presence of these games in many companies’ booths shows that we are entering a new era of innovation for the genre.

Roll-and-write presents a lot of opportunities for designers as they can accommodate higher player counts, flexible asymmetries, and completely new ways to approach co-op and edge gameplay. painting. Interestingly, the “writing” part of these games has moved from a pad and paper setup (as in games like cartographer) to multi-layer dry cleaning mats (which most new games at Gen Con have). With a few years since the craze started, every aspect of these games has been tweaked and improved over time. It’s definitely not Yahtzee anymore.

Industry title from Twilight Inscriptoin.

Image: Fantasy flying game

The War Tile for Twilight Inscription is, in general, large, unexplorable.

Image: Fantasy flying game

Expanded image from Twilight Inscription.

Image: Fantasy flying game

Navigation pane.

Image: Fantasy flying game

Designer James Kniffen came up with the idea for Twilight text almost by accident – it came to him as part of a series of pitches he was working on for Fantasy Flight. Condensation outlook Twilight Imperium, a game well known for its complexity and extended playtime, being a compact game like roll and score is not an easy task. It took more than a year of work to bring it to its final state, the key breakthrough being the decision to split the game into four separate parts: Warfare, Industry, Navigation and Exploration.

What Kniffen ends up with is a perfect distillation of what people are looking for in a classic game of Twilight Imperium: critical choices, space politics and many ways to build your civilization. All the cultures of the original game are featured as well as much of the flavor and setting, all condensed into about two hours of gameplay. The goal, Kniffen says, is to make it easier for new players to get excited about the setting while still allowing longtime players to get the experience they love.

The same line is Zombies: Gear Up, a flip and write game from CMON and Guillotine Games that aims to be a portal to the wider world of Bomb killer. It’s a co-op variation, another new change to the genre that we’re starting to see this year, and it helps survivors fight zombies as standard. Zombies Street. The zombies are defeated by coloring essentially in their shape, with each survivor’s abilities and weapons determining how you fill each zombie. Covering certain parts of a zombie can give you ammo, shields, or damage reduction. There are also zombie bosses like Zombie Cheer Squad, who offer unique challenges to deal with as survivors complete their coverage.


Zombicide: Gear Up

Prices are at the time of publication.

• 1-6 players, 14 years old and up

• Play time: 30 minutes

• Game type: Flip and write

• Genre: Co-op, zombie

• Similar games: Dungeon Scrawlers

Th3rd World Studios is also innovating in scrolling and co-op writing with this new game, turning four players into a support system for an endangered space mission. Players must work together from their individual boards, each with their own unique set of challenges, to help save a day in just 20 minutes. Co-op and asymmetrical gameplay offers a lot of tension and fun in communication-based play, and binding cards help increase the speed your game can go.


Mission Control: Critical Trajectory

Prices are at the time of publication.

• 2-4 players, 14 years old and up

• Play time: 15-20 minutes

• Game type: Roll-and-write

• Genre: Co-op, Asymmetrical, Sci-Fi, Simultaneous Action

• Similar games: Rolling Realms

Fox experiment

The scroll and write genres have become so popular that other games are starting to borrow elements from them, as seen in Elizabeth Hargrave’s next outing: Fox Experiment. The Pandasaurus crowdfunding campaign went live on September 6. Inspired by real experiments in Russia to tame foxes, this adorable title lets you roll the dice to get the right combination of traits to breed the next generation of foxes, hitting the mark. Mark those features on the card as you continue. While things like trait tokens and upgrades add variety to the gameplay, at its core this builds on the already ubiquitous reel and burn model. With new games like Fox experiment have found new ways to implement the genre, we’re sure to see more of these mechanics across the industry as time goes on.

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